Some genres and trends have been able to make youngsters move around, based on gamification like Pokemon Go. What if pupils and students would be able to get a bit physical with an location aware service?
We all know that in western culture school’s physical education has mainly focusing on simple and short duration activities that pupils are not that interested to conduct. They may be interested of playing basketball or football and that is totally fine, but education could be masked as physical one by using challenge based gamification, don’t you think?
Design comprises smart phone application and as usual, backend service for building territory and challenges that teachers can create and share.
Business model is based on monthly service fee, not by application but use of shared challenges.